Tuesday, August 28, 2012

Vermillion Gym Walkthrough

This level is pretty difficult in my opinion. There are a lot of waves and also a lot of different types of pokemon. If you want to beat this level you will probably need to have multiple high level pokemon. Having a Golem is again useful in this level, especially if it has Bulldoze. In this level there are Geodude, Spearow, Rattata, Pidgey, and Sandshrew (Blue) and Ekans (Red). I would advise having an Electric pokemon because of the Spearow and Pidgey. Fighting can help take out the other two, or a strong Ground attack. The hardest part of Vermillion Gym is the bosses. Bosses come every level from 8-39. The bosses are Pikachu, Tentacool, Horsea, Magnemite, Golem, Voltorb, Raichu, and Tentacruel. Ground and Lightning attacks will take care of all these bosses. I would advise having a couple of strong pokemon with Ground attacks, a couple strong pokemon with lightning attacks, and a pokemon with Roar or Whirlwind. If you can do this then you should be fine. Bulldoze and Magnitude are both great attacks for this level because of the large number of pokemon weak against Ground attacks. Bulldoze is probably a better attack for this level due to the fact that it can slow pokemon down. A good team for this level would be two Golems, three Raichus or another strong Electric pokemon with Thunderbolt. Another option is to get four pokemon that know the move Bulldoze and put them on the four corners of the map. THen put two pokemon with a strong Electric attack on each side. Now at wave 30, put them all on the bottom part, with three on each side. Once the Tentacruels are taken care of, move them all back to their original spots. You could also let the pokemon take the candy to one side so you only have to defend that side. This is a pretty hard level, but as long as your pokemon are trained well enough, you'll be fine.

Saturday, January 28, 2012

Vermillion City Walkthrough

This level isn't too hard, in fact I just needed one pokemon to beat it. I used my Shiny Golem, and only used 2 different attacks. For a ll the pokemon that aren't flying type, use Bulldoze. This move is unlocked at level 36, which you should be approaching, if not already at. If your Golem isn't at or above level 36, you can try using Magnitude but it may not work very well. As for the flying pokemon I suggest that you use Smack Down, a Rock- Type attack learned at level 27. What's good about this move is that it not only does 2x damage to flying pokemon, it knocks them down as well. Alakazam also works pretty well on this level, since Psychic is so powerful. A Charizard with Wing Attack, Flamethrower, and Dragon Rage also works quite well on this level. Just use Wing Attack/ Flamethrower on pokemon against these attacks and use Dragon Rage on all the rest of the pokemon. There are really a lot of options, and if you have 5 or 6 decent, different- type pokemon you can likely win with that too. Just take advantage of the opposing pokemon's weaknesses. This is the only level you can catch a Shellder on, so look for it around waves 7- 11. This level doesn't have anything very special to it, and it shouldn't take long for you to complete either. You may have to try the level again because you made a mistake, but other than that you'll beat it easily, assuming that you've been keeping up with your training. If you absolutely cannot beat this level, then you definitely train your pokemon some more. The upcoming levels will only get harder- look at this level as a test to see how well you've been training.

Level Difficulty: Easy
Catchable Pokemon: Magikarp and Shellder

Easy Way To Get Shinies!: http://gameolosophy.com/games/action/pokemon-tower-defense-shiny/

Tuesday, January 10, 2012

Route 5 Walkthrough

This level is more of a training level in my opinion, but it can be difficult simply because it is so long. Route 5 has 45 waves, and you have 8 Rare Candy to defend. While this may seem like a difficult task, it isn't as hard as you think because the majority of the pokemon are wild, unevolved, weak pokemon. There are 5 different bosses in this level, and they each appear nine times, one per wave. Fortunately, there are never two bosses that come in the same wave together, so as long as your pokemon are defeating the wild pokemon relatively easily, they should be able to get lots of hits in on the bosses. The wild pokemon are weak, and all it takes to beat them is a strong attack. A great pokemon to use here would be a Golem with Magnitude/ Bulldoze in the first slot since it can hit every pokemon in the level, with the exception of Pidgeot. Golem will also do 2x damage to fire pokemon, so Arcanine or Ninetails, depending on the version, is pretty much taken care of with Magnitude or Bulldoze. This move also does a decent amount of damage to all the wild pokemon, and since it can hit multiple targets at once, it is a great choice for the slot closest to the beginning of the level. This level has 5 different bosses, which are Pidgeot, Persian, Poliwrath, Vileplume (Red) or Victreebell (Blue), and Arcanine (Red) or Ninetails (Blue). These bosses aren't really very much to worry about. You can likely take them out with your 5 strongest pokemon + Butterfree using Whirlwind at the end. However, if you want to take advantage of type advantages have one pokemon use a fighting attack, one using an electric attack, one using a Fire/Flying attack, and one using a Ground/Rock/Water attack. The electric attack will do 2x damage to both Pidgeot and Poliwrath, so I definitely recommend it, since it frees up an extra slot. A pokemon with Whirlwind or Roar at the end is great because it can act as a safety net for any pokemon that gets through. This can be extremely helpful for defeating the bosses as well as getting any wild pokemon that may happen to slip through. Route 5 also has quite a few pokemon you may be interested in, including Poliwag. I recommend getting a Poliwag here because you can trade it for a Jynx which can be very helpful in some of the later levels. You can also catch Meowth here, which is the only pokemon in the game that can learn Pay Day without using a TM. If you're planning to use Pay Day to earn money, go ahead and pick a few up. Also, make sure you take advantage of this level for training. If you've found any low- level pokemon that you plan on using later, put them in the first slot and let them earn experience so they can gain a few levels. Anyways, you really shouldn't have much difficulty with this level. Just keep your eye out for shinies!

Catchable Pokemon: Pidgey, Oddish (Red), Bellsprout (Blue), Growlithe (Red), Vulpix (Blue), Poliwag, Jigglypuff, Abra, Meowth

Difficulty of Level: Moderately Easy

Monday, January 9, 2012

Route 24 Walkthrough

This level is pretty interesting. Route 24 is the first level in the game where you have to both defend the candy, and then try to get the candy. It isn't very difficult, but it may require a couple tries to get it. The first round is pretty easy, all you have to do is defeat Caterpie, Metapod, Weedle, and Kakuna. There isn't anything special about them, in fact any strong move will take them down. You also have four spots available, so this round should be absolutely no challenge at all for you. The next level is also pretty easy, just use any pokemon, let it walk for awhile and then send a fast pokemon and have it use Protect. This should work pretty well, assuming your pokemon has decent speed. Your starter could probably work with this strategy, but try to use a faster pokemon if you can. If you don't have any fast pokemon, send all your pokemon, with your fastest pokemon using Protect coming last. Protect is a TM that can be learned by most any pokemon. Remember that TM's cost 10,000 dollars, so replay some old levels if you need money to buy it. This really shouldn't give you too much trouble either. The only problem you may find is Pidgey's Whirlwind attack, but if you send a bunch of pokemon at once, it shouldn't have time to hit all of them with Whirlwind, and one should be able to get past and get the candy. After this you have to try to get the candy, with Ekans and Sandshrew defending it. Use the earlier strategy here- a fast pokemon should easily get through if it is using Protect. Just send your pokemon together with the fast pokemon using Protect and you should be fine. The next level you have to defend against two Nidorans. Nidoran is a Poison type pokemon, and poison type pokemon have a weakness against ground attacks. Using Graveller or Golem here with Magnitude is definitely a great option. Psychic is also strong against poison, so a Kadabra or Alakazam with a strong psychic attack would also work pretty well. As long as you take advantage of weaknesses, you shouldn't have much trouble with this round either. The last round I found to be surprisingly easy. You have one pokemon attacking, and one pokemon is defending the candy. This pokemon is Mankey, and it uses a fighting attack. I suggest using a flying/ psychic pokemon here. This level in general is really not that difficult. Just find a set of 6 pokemon the match the criteria I listed above and you should be fine. This level may require a couple of plays before you beat it, but it doesn't really require high- level pokemon, it's mainly just strategy. There aren't any catchable pokemon in this level, since all the pokemon in Route 24 are trainers' pokemon.

Catchable Pokemon: None

Difficulty of Level: Easy

Friday, January 6, 2012

Cerulean Gym 2 Walkthrough

This level isn't too bad. All you have to do is defeat one single strong pokemon- Kyogre. What's the key to doing this? Having money and two strong pokemon! All you really need to beat this level are two strong pokemon that are able to learn SolarBeam and 20,000 so you can teach it to them. Bulbasaur and its evolutions can learn it, along with Clefairy, Clefable, Charizard, Butterfree, Beedrill, Ninetales, Jigglypuff, Wigglytuff, Oddish, Gloom, Vileplume, Paras, Parasect, Venonat, Venomoth, Arcanine, Porygon, Bellsprout, Weepinbell, Victreebell, Mr. Mime, Lapras, Snorlax, Victini, and Mew. Grass pokemon would be best to teach this move to since they get the 1.5x bonus for being the same type, but it can work with any pokemon. Teach your two pokemon Solar Beam, and watch them chip away at Kyogre's health. If you can't seem to beat it do one of the following things:

1. Level up your pokemon
2. Choose a pokemon with higher Special Attack
3. Choose a Grass Pokemon

Obviously option 1 is the best choice if you've already fulfilled 2 and 3, so if you fail, level your pokemon up a bit and try again. This level really doesn't have too much strategy to it and shouldn't be very hard for you. However, if you're having a lot of trouble you could try looking for a pokemon over level 25 with a one- hit KO move like Guillotine. You probably won't have access to any of these moves, so you could look for one on the trade center if you want. As I said earlier, the problem you're most likely to have is not having high enough level pokemon. This game does require a bit of grinding, which you may not enjoy. My advice is to look for shinies and grind at the same time, which makes the level a bit more interesting for me. Follow my basic advice about SolarBeam and you should be fine.

Level difficulty: Medium

Cerulean Gym Walkthrough

This level is very difficult, and will likely be one of the most difficult levels you face for awhile. If you have completed the challenge to get the Old Rod this level will be even more difficult for you. The best way to beat this level is to use pokemon that are strong against the types used in this level. Since this is a water level, and many pokemon in this level are water, electric or grass pokemon are the obvious choice here. Pikachu is probably the best option here, and I also suggest using Butterfree's using Whirlwind at the bottom on each side to allow your pokemon to get more hits in and prevent the opposing pokemon to get the hits in. The middle spot should be reserved for your strongest pokemon, probably Geodude/ Graveller/ Golem if you have been following my advice in my recent posts. Have this pokemon use Magnitude, and put two Pikachu's at the top on each side and have them use their strongest electric attack. Now place two Butterfrees at then end and have them use Whirlwind. This setup only leaves a weakness to one pokemon in the level, Oddish, which isn't even strong enough to worry about. Your Geodude/ its evolution should take care of it easily. I actually suggest that you don't use your starter here unless it is Charmeleon and knows Dragon Rage, or if it is Ivysaur with a strong grass attack, preferably SolarBeam, since it can hit multiple targets at once. In this level it is crucial to take out all the early pokemon, because the bosses at the end are extremely hard to kill. To beat this level without having high level pokemon, you really need to take advantage of the opposing pokemon's weaknesses. Also, remember that the pokemon switch paths every wave,  so you could technically beat the level with only 3 good pokemon. However, I don't reccomend doing this because you could lose focus or not react quickly enough and lose the level. If you already have the Old Rod, then you're in trouble. Having the Old rod means that Magikarp will come, and the Magikarp are extremely fast. How do you beat them? You can use the same strategy and hope that Butterfree's Whirlwhind hits them in time. Also, remember that if they are in red health, you can catch them which will prevent them from reaching the candy. I suggest that you do this with any pokemon that is about to reach the candy, it might just win the level for you. Unfortunately, there aren't many slowing attacks that you can take advantage of at this level, like Bulldoze, so you'll just have to make do with what you have. For your 6th pokemon slot, I would bring along a Nidoran that knows Helping Hand. You can put this in for a second, let it use Helping Hand, and then put your attacking pokemon back in. This will give your pokemon a nice attack boost and can be extremely helpful, especially in the later waves. So, a solid team for this level would be:

Pikachu                                                                       Pikachu

                                       Golem

Butterfree                                                                    Butterfree



With Nidoran coming in every once in awhile and using Helping Hand. This setup was pretty effective for me, but keep in mind that you also need to level these pokemon up for this to work. As I've said multiple times: Training now will help you later.

Catchable Pokemon: Pidgey, Weedle (Red), Kakuna (Red), Oddish (Red), Caterpie (Blue) Metapod (Blue), Bellsprout (Blue), Abra

Magikarp can be caught if you have the Old Rod.
Krabby and Psyduck can be caught if you have the Super Rod.
You can trade a Poliwhirl for a Jynx at the end of the level. (Poliwhirl had to have attacked once. Don't press "Skip" at the end of the level.)

Level Difficulty: Hard

Mt. Moon 2 Walkthrough

This level will probably be the hardest for you out of any of the levels so far. The catchable pokemon in this level are easy to defeat, but the bosses can be pretty hard. This level is very important to have high level pokemon on. If you haven't been doing the training I suggested, go back and do it. There are also a few pokemon that I would almost consider mandatory for this level. The first one of the is Geodude/ its evolutions. Having one of these takes away almost all of your worry about the Geodude, Growlithe, Vulpix, Graveller, and Onix in the level. Magnitude does 2x damage against all of these pokemon, and also helps with the other non- flying type pokemon. As for the rest of the pokemon, a fire type pokemon would be nice, but if this isn't available to you, just use any other strong pokemon that you have. Butterfree works pretty well again in this level, especially if you have one that knows Whirlwind. Mankeys are also great, as well as a male Nidoran. My suggested setup is Geodude/ its evolutions and your starter at the very top, then 2 Mankeys using fighting attacks, a Male Nidoran using a fighting attack, and a Butterfree using Whirlwind in the next 4 slots down. Doing this worked very well for me, even though I hadn't trained my Mankeys very well. The first two pokemon should weaken all the incoming pokemon considerably, and the Mankeys and Nidoran should finish it off. Anything that happens to get by will be sent back to the entrance by Butterfree. If you don't have these pokemon, you can make substitutions for the bottom ones, and see what works for you. As I said earlier, having high level pokemon is crucial. If you're pokemon aren't high enough level, all the bosses in the level will steal the fossils.

Catchable Pokemon: Zubat, Geodude, Clefairy, Growlithe, Oddish, Paras, Poliwag
Level Difficulty: Medium