Tuesday, August 28, 2012

Vermillion Gym Walkthrough

This level is pretty difficult in my opinion. There are a lot of waves and also a lot of different types of pokemon. If you want to beat this level you will probably need to have multiple high level pokemon. Having a Golem is again useful in this level, especially if it has Bulldoze. In this level there are Geodude, Spearow, Rattata, Pidgey, and Sandshrew (Blue) and Ekans (Red). I would advise having an Electric pokemon because of the Spearow and Pidgey. Fighting can help take out the other two, or a strong Ground attack. The hardest part of Vermillion Gym is the bosses. Bosses come every level from 8-39. The bosses are Pikachu, Tentacool, Horsea, Magnemite, Golem, Voltorb, Raichu, and Tentacruel. Ground and Lightning attacks will take care of all these bosses. I would advise having a couple of strong pokemon with Ground attacks, a couple strong pokemon with lightning attacks, and a pokemon with Roar or Whirlwind. If you can do this then you should be fine. Bulldoze and Magnitude are both great attacks for this level because of the large number of pokemon weak against Ground attacks. Bulldoze is probably a better attack for this level due to the fact that it can slow pokemon down. A good team for this level would be two Golems, three Raichus or another strong Electric pokemon with Thunderbolt. Another option is to get four pokemon that know the move Bulldoze and put them on the four corners of the map. THen put two pokemon with a strong Electric attack on each side. Now at wave 30, put them all on the bottom part, with three on each side. Once the Tentacruels are taken care of, move them all back to their original spots. You could also let the pokemon take the candy to one side so you only have to defend that side. This is a pretty hard level, but as long as your pokemon are trained well enough, you'll be fine.

Saturday, January 28, 2012

Vermillion City Walkthrough

This level isn't too hard, in fact I just needed one pokemon to beat it. I used my Shiny Golem, and only used 2 different attacks. For a ll the pokemon that aren't flying type, use Bulldoze. This move is unlocked at level 36, which you should be approaching, if not already at. If your Golem isn't at or above level 36, you can try using Magnitude but it may not work very well. As for the flying pokemon I suggest that you use Smack Down, a Rock- Type attack learned at level 27. What's good about this move is that it not only does 2x damage to flying pokemon, it knocks them down as well. Alakazam also works pretty well on this level, since Psychic is so powerful. A Charizard with Wing Attack, Flamethrower, and Dragon Rage also works quite well on this level. Just use Wing Attack/ Flamethrower on pokemon against these attacks and use Dragon Rage on all the rest of the pokemon. There are really a lot of options, and if you have 5 or 6 decent, different- type pokemon you can likely win with that too. Just take advantage of the opposing pokemon's weaknesses. This is the only level you can catch a Shellder on, so look for it around waves 7- 11. This level doesn't have anything very special to it, and it shouldn't take long for you to complete either. You may have to try the level again because you made a mistake, but other than that you'll beat it easily, assuming that you've been keeping up with your training. If you absolutely cannot beat this level, then you definitely train your pokemon some more. The upcoming levels will only get harder- look at this level as a test to see how well you've been training.

Level Difficulty: Easy
Catchable Pokemon: Magikarp and Shellder

Easy Way To Get Shinies!: http://gameolosophy.com/games/action/pokemon-tower-defense-shiny/

Tuesday, January 10, 2012

Route 5 Walkthrough

This level is more of a training level in my opinion, but it can be difficult simply because it is so long. Route 5 has 45 waves, and you have 8 Rare Candy to defend. While this may seem like a difficult task, it isn't as hard as you think because the majority of the pokemon are wild, unevolved, weak pokemon. There are 5 different bosses in this level, and they each appear nine times, one per wave. Fortunately, there are never two bosses that come in the same wave together, so as long as your pokemon are defeating the wild pokemon relatively easily, they should be able to get lots of hits in on the bosses. The wild pokemon are weak, and all it takes to beat them is a strong attack. A great pokemon to use here would be a Golem with Magnitude/ Bulldoze in the first slot since it can hit every pokemon in the level, with the exception of Pidgeot. Golem will also do 2x damage to fire pokemon, so Arcanine or Ninetails, depending on the version, is pretty much taken care of with Magnitude or Bulldoze. This move also does a decent amount of damage to all the wild pokemon, and since it can hit multiple targets at once, it is a great choice for the slot closest to the beginning of the level. This level has 5 different bosses, which are Pidgeot, Persian, Poliwrath, Vileplume (Red) or Victreebell (Blue), and Arcanine (Red) or Ninetails (Blue). These bosses aren't really very much to worry about. You can likely take them out with your 5 strongest pokemon + Butterfree using Whirlwind at the end. However, if you want to take advantage of type advantages have one pokemon use a fighting attack, one using an electric attack, one using a Fire/Flying attack, and one using a Ground/Rock/Water attack. The electric attack will do 2x damage to both Pidgeot and Poliwrath, so I definitely recommend it, since it frees up an extra slot. A pokemon with Whirlwind or Roar at the end is great because it can act as a safety net for any pokemon that gets through. This can be extremely helpful for defeating the bosses as well as getting any wild pokemon that may happen to slip through. Route 5 also has quite a few pokemon you may be interested in, including Poliwag. I recommend getting a Poliwag here because you can trade it for a Jynx which can be very helpful in some of the later levels. You can also catch Meowth here, which is the only pokemon in the game that can learn Pay Day without using a TM. If you're planning to use Pay Day to earn money, go ahead and pick a few up. Also, make sure you take advantage of this level for training. If you've found any low- level pokemon that you plan on using later, put them in the first slot and let them earn experience so they can gain a few levels. Anyways, you really shouldn't have much difficulty with this level. Just keep your eye out for shinies!

Catchable Pokemon: Pidgey, Oddish (Red), Bellsprout (Blue), Growlithe (Red), Vulpix (Blue), Poliwag, Jigglypuff, Abra, Meowth

Difficulty of Level: Moderately Easy

Monday, January 9, 2012

Route 24 Walkthrough

This level is pretty interesting. Route 24 is the first level in the game where you have to both defend the candy, and then try to get the candy. It isn't very difficult, but it may require a couple tries to get it. The first round is pretty easy, all you have to do is defeat Caterpie, Metapod, Weedle, and Kakuna. There isn't anything special about them, in fact any strong move will take them down. You also have four spots available, so this round should be absolutely no challenge at all for you. The next level is also pretty easy, just use any pokemon, let it walk for awhile and then send a fast pokemon and have it use Protect. This should work pretty well, assuming your pokemon has decent speed. Your starter could probably work with this strategy, but try to use a faster pokemon if you can. If you don't have any fast pokemon, send all your pokemon, with your fastest pokemon using Protect coming last. Protect is a TM that can be learned by most any pokemon. Remember that TM's cost 10,000 dollars, so replay some old levels if you need money to buy it. This really shouldn't give you too much trouble either. The only problem you may find is Pidgey's Whirlwind attack, but if you send a bunch of pokemon at once, it shouldn't have time to hit all of them with Whirlwind, and one should be able to get past and get the candy. After this you have to try to get the candy, with Ekans and Sandshrew defending it. Use the earlier strategy here- a fast pokemon should easily get through if it is using Protect. Just send your pokemon together with the fast pokemon using Protect and you should be fine. The next level you have to defend against two Nidorans. Nidoran is a Poison type pokemon, and poison type pokemon have a weakness against ground attacks. Using Graveller or Golem here with Magnitude is definitely a great option. Psychic is also strong against poison, so a Kadabra or Alakazam with a strong psychic attack would also work pretty well. As long as you take advantage of weaknesses, you shouldn't have much trouble with this round either. The last round I found to be surprisingly easy. You have one pokemon attacking, and one pokemon is defending the candy. This pokemon is Mankey, and it uses a fighting attack. I suggest using a flying/ psychic pokemon here. This level in general is really not that difficult. Just find a set of 6 pokemon the match the criteria I listed above and you should be fine. This level may require a couple of plays before you beat it, but it doesn't really require high- level pokemon, it's mainly just strategy. There aren't any catchable pokemon in this level, since all the pokemon in Route 24 are trainers' pokemon.

Catchable Pokemon: None

Difficulty of Level: Easy

Friday, January 6, 2012

Cerulean Gym 2 Walkthrough

This level isn't too bad. All you have to do is defeat one single strong pokemon- Kyogre. What's the key to doing this? Having money and two strong pokemon! All you really need to beat this level are two strong pokemon that are able to learn SolarBeam and 20,000 so you can teach it to them. Bulbasaur and its evolutions can learn it, along with Clefairy, Clefable, Charizard, Butterfree, Beedrill, Ninetales, Jigglypuff, Wigglytuff, Oddish, Gloom, Vileplume, Paras, Parasect, Venonat, Venomoth, Arcanine, Porygon, Bellsprout, Weepinbell, Victreebell, Mr. Mime, Lapras, Snorlax, Victini, and Mew. Grass pokemon would be best to teach this move to since they get the 1.5x bonus for being the same type, but it can work with any pokemon. Teach your two pokemon Solar Beam, and watch them chip away at Kyogre's health. If you can't seem to beat it do one of the following things:

1. Level up your pokemon
2. Choose a pokemon with higher Special Attack
3. Choose a Grass Pokemon

Obviously option 1 is the best choice if you've already fulfilled 2 and 3, so if you fail, level your pokemon up a bit and try again. This level really doesn't have too much strategy to it and shouldn't be very hard for you. However, if you're having a lot of trouble you could try looking for a pokemon over level 25 with a one- hit KO move like Guillotine. You probably won't have access to any of these moves, so you could look for one on the trade center if you want. As I said earlier, the problem you're most likely to have is not having high enough level pokemon. This game does require a bit of grinding, which you may not enjoy. My advice is to look for shinies and grind at the same time, which makes the level a bit more interesting for me. Follow my basic advice about SolarBeam and you should be fine.

Level difficulty: Medium

Cerulean Gym Walkthrough

This level is very difficult, and will likely be one of the most difficult levels you face for awhile. If you have completed the challenge to get the Old Rod this level will be even more difficult for you. The best way to beat this level is to use pokemon that are strong against the types used in this level. Since this is a water level, and many pokemon in this level are water, electric or grass pokemon are the obvious choice here. Pikachu is probably the best option here, and I also suggest using Butterfree's using Whirlwind at the bottom on each side to allow your pokemon to get more hits in and prevent the opposing pokemon to get the hits in. The middle spot should be reserved for your strongest pokemon, probably Geodude/ Graveller/ Golem if you have been following my advice in my recent posts. Have this pokemon use Magnitude, and put two Pikachu's at the top on each side and have them use their strongest electric attack. Now place two Butterfrees at then end and have them use Whirlwind. This setup only leaves a weakness to one pokemon in the level, Oddish, which isn't even strong enough to worry about. Your Geodude/ its evolution should take care of it easily. I actually suggest that you don't use your starter here unless it is Charmeleon and knows Dragon Rage, or if it is Ivysaur with a strong grass attack, preferably SolarBeam, since it can hit multiple targets at once. In this level it is crucial to take out all the early pokemon, because the bosses at the end are extremely hard to kill. To beat this level without having high level pokemon, you really need to take advantage of the opposing pokemon's weaknesses. Also, remember that the pokemon switch paths every wave,  so you could technically beat the level with only 3 good pokemon. However, I don't reccomend doing this because you could lose focus or not react quickly enough and lose the level. If you already have the Old Rod, then you're in trouble. Having the Old rod means that Magikarp will come, and the Magikarp are extremely fast. How do you beat them? You can use the same strategy and hope that Butterfree's Whirlwhind hits them in time. Also, remember that if they are in red health, you can catch them which will prevent them from reaching the candy. I suggest that you do this with any pokemon that is about to reach the candy, it might just win the level for you. Unfortunately, there aren't many slowing attacks that you can take advantage of at this level, like Bulldoze, so you'll just have to make do with what you have. For your 6th pokemon slot, I would bring along a Nidoran that knows Helping Hand. You can put this in for a second, let it use Helping Hand, and then put your attacking pokemon back in. This will give your pokemon a nice attack boost and can be extremely helpful, especially in the later waves. So, a solid team for this level would be:

Pikachu                                                                       Pikachu

                                       Golem

Butterfree                                                                    Butterfree



With Nidoran coming in every once in awhile and using Helping Hand. This setup was pretty effective for me, but keep in mind that you also need to level these pokemon up for this to work. As I've said multiple times: Training now will help you later.

Catchable Pokemon: Pidgey, Weedle (Red), Kakuna (Red), Oddish (Red), Caterpie (Blue) Metapod (Blue), Bellsprout (Blue), Abra

Magikarp can be caught if you have the Old Rod.
Krabby and Psyduck can be caught if you have the Super Rod.
You can trade a Poliwhirl for a Jynx at the end of the level. (Poliwhirl had to have attacked once. Don't press "Skip" at the end of the level.)

Level Difficulty: Hard

Mt. Moon 2 Walkthrough

This level will probably be the hardest for you out of any of the levels so far. The catchable pokemon in this level are easy to defeat, but the bosses can be pretty hard. This level is very important to have high level pokemon on. If you haven't been doing the training I suggested, go back and do it. There are also a few pokemon that I would almost consider mandatory for this level. The first one of the is Geodude/ its evolutions. Having one of these takes away almost all of your worry about the Geodude, Growlithe, Vulpix, Graveller, and Onix in the level. Magnitude does 2x damage against all of these pokemon, and also helps with the other non- flying type pokemon. As for the rest of the pokemon, a fire type pokemon would be nice, but if this isn't available to you, just use any other strong pokemon that you have. Butterfree works pretty well again in this level, especially if you have one that knows Whirlwind. Mankeys are also great, as well as a male Nidoran. My suggested setup is Geodude/ its evolutions and your starter at the very top, then 2 Mankeys using fighting attacks, a Male Nidoran using a fighting attack, and a Butterfree using Whirlwind in the next 4 slots down. Doing this worked very well for me, even though I hadn't trained my Mankeys very well. The first two pokemon should weaken all the incoming pokemon considerably, and the Mankeys and Nidoran should finish it off. Anything that happens to get by will be sent back to the entrance by Butterfree. If you don't have these pokemon, you can make substitutions for the bottom ones, and see what works for you. As I said earlier, having high level pokemon is crucial. If you're pokemon aren't high enough level, all the bosses in the level will steal the fossils.

Catchable Pokemon: Zubat, Geodude, Clefairy, Growlithe, Oddish, Paras, Poliwag
Level Difficulty: Medium

Thursday, January 5, 2012

Mt. Moon 1 Walkthrough

This level I didn't find too challenging, and you probably won't either as long as you've been keeping up with your training at least a little bit. What I found to be most important for this level was having a Geodude/ Graveler/ Golem in the middle square (on the rock) that knows Magnitude. This deals a pretty good amount of damage to the bosses, as well as the other pokemon in the level, with the exception of Spearow and Zubat. Magnitude is based on luck though, so you may catch a couple unlucky (or lucky) breaks. Other than your Geodude/ Graveller/ Golem, you should have your next strongest pokemon in the middle spot, and then 2 more on the left  side of the map and 2 on the right side of the map. I would put your starter in the middle, because it is probably your strongest pokemon, but a Butterfree with Whirlwind is just as good of an option, if not better. Butterfrees using Confusion are good pokemon to fill the rest of the slots on the map since Butterfree's Confusion attack is a special attack and most of the pokemon in the level have high defense but not special defense. A Pikachu with Thunderbolt is also not bad, since it can take care of the flying pokemon that your Geodude/ Graveller/ Golem can't hit. However, be careful because some pokemon in this level don't take any damage from electric attacks. My suggestion is to use a mix of Geodude (or its evolutions), Pikachu, and Butterfree. These pokemon aren't too difficult to get, and can help you win the level. Mankey is also very useful for this level, as its fighting attacks do 2x damage to Geodudes, Rattata, and Clefairy. This level is only 9 waves, and when I played it, I didn't let any pokemon even reach the candy. Just take advantage of the opposing pokemon's weaknesses, and your pokemon's strengths. This level shouldn't be hard for you, but the upcoming level Mt. Moon 2 likely will be.

Catchable Pokemon: Zubat, Geodude, Clefairy, Rattata, Spearow, Mankey, Ekans (Red), Sandshrew (Blue)
Level Difficulty: Easy

Viridian Forest 2 Walkthrough

This is another level that doesn't require you to defeat any pokemon to win. Take advantage of this as another training level. You probably won't defeat the Butterfree/ Beedrill, but you can probably defeat the Metapod/ Kakuna and gain experience from them. Like Route 3, this isn't a bad place to train. Make sure you put your pokemon close to the entrance so the wild pokemon don't have a chance to use Harden. Ignore this if you are using pokemon with special attacks like Psychic, Confusion, Water Gun, Flamethrower, etc. You can also get $5 per kill on Metapod/ Kakuna, which isn't bad, and can get you enough money to start the Pay Day method I mentioned in my last post. Use this method to prepare your pokemon for the upcoming levels as they can be difficult if your pokemon aren't high enough level. Make sure you're leveling up an electric pokemon since the Cerulean Gym levels are coming up and every pokemon in them are weak against electric attacks. Also, consider getting a Butterfree and leveling it up because it can learn Whirlwind, an attack that will make the pokemon it hits turn around, giving you a chance to attack it more. Depending on your version, Butterfree will either appear frequently or in just a wave or two. Make an effort to catch it unless you already have a few. Overall, there isn't really very much to say about this level other than the fact that you can use it for training. Use this level to prepare for the upcoming levels. There is also a very low chance of finding a Paras, so look here if you can't find one.

Catchable Pokemon: Metapod, Kakuna, Butterfree, Beedril, Pikachu, Paras

Sunday, January 1, 2012

Pokemon Tower Defense Easy Money

Remember how in my last post I said to catch to catch six Mankeys? Well this post will explain how doing this will help you get easy money in Pokemon Tower Defense. After you've caught your Mankeys, do whatever you can to get $10,000. You can play Route 3 a ton of times, training your pokemon at the same time, or you can go to Viridian Forest 1, where you'll make some decent money for each pokemon you defeat. Either way, all you need to do is get that initial $10,000. After that the rest is pretty easy. Simply click on your Mankey before starting a level and select "TMs/HMs" Now, find the move "Pay Day" and teach it to Mankey. Yes, this seems like a wate of $10,000, especially since its attack power is only 40, but trust me, this investment will make up for itself many times over. I get over $300,000 a day, all thanks to teaching that first Mankey Pay Day. Next, go to Route 3 and place Mankey closes to where the path starts and place any strong pokemon and the end of the path. Make sure that the strong pokemon can defeat any pokemon in the level in one hit. Now set the Mankey's move to Pay Day, and let it attack all the pokemon that come by. Make sure the strong pokemon is defeating the pokemon or the method will not work. Not sit back, and watch the Mankey hit the opposing pokemon with coins, and the strong pokemon defeat it. Supposedly, you get $10 for every hit on the opposing pokemon from Mankey. I'm not completely sure, nor do I care. It makes me a lot of money, so I take advantage of it. Once you get another $10,000, teach another Mankey Pay Day and use it for double the money. Keep adding Pay Day Mankeys in until you get 5 Mankeys with Pay Day. This is when you'll start making really good money. The best place to use this strategy is on Route 8, but it also works well on Route 3. Use any extra money for the Daily Gift in the Pokemon Center.

Route 3 Walkthrough

Route 3 is simply a level where you can train and catch more pokemon. This is a great place to train as well as catch some pokemon without worrying if any get through. This is also where you can start to earn some decent money, which I will discuss in my next post. Play this level multiple times so you can get your pokemon to higher levels. Training a lot now means you won't have to train much later. There are also quite a few good pokemon you can catch here, and you may see your first shiny pokemon here, if you haven't seen it yet. Here, I would make sure I catch a Nidoran (Male or Female it doesn't matter) so you can take advantage of Helping Hand, which Nidoking and Nidoqueen learn. Fortunately for me, I was able to catch a Shiny Nidoran Male as well as a Shiny Nidoran Female, which made leveling them up and evolving them pretty easy. Helping Hand is definitely a great attack, so try to make sure you get one of them. Also, try to catch six Mankeys here. Why? Because they are the pokemon that can be used for the money making method my next post will be about. Anyways, focus on training your pokemon this level, as this is one of the best in Chapter 2 for training. Try to go back and catch a Pikachu from Viridian Forest 1 and train it here. This Pikachu will be extremely helpful for the Cerulean Gym levels coming up. Just place it at the beginning of the level, and set its targeting options to "Most Health". Now place your strongest pokemon at the end of the level, and make sure it can kill most everything that comes by. Now, every time a pokemon is defeated, your Pikachu will get 50% of the experience. This method works with any pokemon, not just Pikachu, as long as you have a strong pokemon at the end of the path. Train as much as you can on this level. Set a goal, such as "I will train until my pokemon reach level 20" or "I will train until I see and catch a shiny pokemon". Stick to your goal and the next levels will be easier for you.

Catchable Pokemon: Pidgey, Spearow, Nidoran Male, Nidoran Female, Jigglypuff, Mankey

Pewter Gym Walkhtrough

This level can be hard or easy, depending on your starter pokemon. This level is 100% Rock and Ground, so if you chose Squirtle or Bulbasaur then you shouldn't have to much trouble. Just have Bulbasaur/ Wartortle use its strongest Water attack, or have Bulbasaur/ Ivysaur use its strongest Grass attack. If you have Butterfrees, go ahead and use all of them, having them use Confusion. The pokemon in this level all have high defense, but not particularly high special defense. This level can be beat with Charmander/ Charmeleon as well, just have it use Dragon Rage since Dragon Rage will do 40 damage regardless of the circumstances. This 40 damage will kill nearly every pokemon in the level in two hits, and if you have at least one or two other Butterfrees, this level should actually be quite simple for you. Another good option for this level is to get a Shiny Geodude from the first challenge level and have it use Magnitude. There are a lot of options for pokemon to use on this level, and as long as you aren't just using your starter pokemon, you'll find this level to be fairly easy. Make sure when you reach Wave 8 or so that you set the speed back to 1x if you had changed it, because right after Wave 9 you have to remove all your pokemon or they'll faint. There will be a lot of rocks that fall, and then 2 Onix will appear, going very quickly. Just replace your pokemon as quickly as possible and you'll be fine. For this level, you should put your two strongest pokemon in the two squares closest to the interest and your third strongest in the bottom middle square. Put your other pokemon on the sides of the level, near the pokeballs. After this level, you will have access to a great training spot, as well as a way to get as much money as you want.

Catchable Pokemon: None

Level Difficulty: Easy

Viridian Forest 1 Walkthrough

Viridian Forest 1 is where things may start to get a bit more difficult for you. If you chose Charmander as your starter pokemon then things shouldn't be too bad for you, but if you chose Bulbasaur or Squirtle then you may have a bit of trouble. There are two different approaches you can take to this level . You can either put three pokemon on each side and leave them there for the whole level, or you can switch your pokemon back and forth between paths. Either way works, assuming your pokemon are strong enough. In Wave 1, the pokemon come from the path on the right, then Wave 2 they come from the left, Wave 3 on the right, and so on, all the way up to Wave 10. On this Wave, very fast Pikachus come from both directions. Here, you should have 3 pokemon on each side. Don't worry too much about leveling up your "good" pokemon on this level, just make sure that you beat it. There'll be a great training spot in Chapter 2 you can take advantage of. For this level, I would use your starter pokemon, and a couple of Butterfrees. Metapod evolves into Butterfree at level 10, and Butterfree will learn Psychic, an attack that will not be affected by Metapod/ Kakuna's Harden. Use your starter pokemon's elemental attack and have Butterfree use Confusion. Use as many Butterfree as you need here, since you don't really need to worry about them taking away experience from your other pokemon. In this level you can catch Pikachu, a pretty rare pokemon that can't be found in any other level. If you see one, try to catch it, since it is helpful for the  Cerulean Gym levels later in the game. This level is pretty easy in exception to the last wave. Try not to let the pokemon touch the candy in the first 9 waves, as this will just make the last wave harder for you. With a team of Butterfree and your starter, you shouldn't have too much difficulty completing this level.

Catchable Pokemon: Weedle, Caterpie, Kakuna, Metapod, and Pikachu

Level of Difficulty: Easy

Route 2 Walkthrough

This level is another extremely easy level. Just place your starter pokemon in one of the bends of the path and let it kill everything. Make sure you level your pokemon as soon as it starts flashing, because once its experience bar is full, it won't gain any more experience until you level it up. Sometimes, you may find that its experience bar is full, buy you don't have enough money to level it up. If this happens, don't worry about it too much, because you'll likely find that you'll get the money soon. In the beginning of the game, money can definitely be an issue, but you'll find that later in the game you'll begin to collect and save money. There are also methods for farming money, and one in particular that can get you $30,000+ dollars per round. Don't worry about this now, I'll discuss it when you can use it. Money can also be used to teach your pokemon new moves, and also to purchase the daily code in the Pokemon Center, which allows you to get rare pokemon. Anyways, don't worry about money too much, just focus on beating the levels for now. If Route 2 is difficult for you, (which it likely won't be) just catch a few more pokemon and use them to help you defeat the pokemon there. Keep in mind what I said in my last post about how the pokemon get experience. Right now, you shouldn't need many other pokemon other than your starter pokemon. I would also like to take advantage of this post to talk about shiny pokemon. Sometimes while you are playing, there will be a pop- up that says "A Shiny Pokemon has appeared!" This is what everyone loves to see. If this happens, scroll to the beginning of the map as soon as possible, and drag the pokeball to the shiny pokemon. It will have a red health bar even if you have not attacked it. Shiny pokemon gain 1.5x more experience, and are also very popular among the people who trade pokemon. You should definitely catch it, no matter what pokemon it is. This may also happen with a legendary dog (Suicune, Raikou, and Entei) If this happens, you are extremely lucky because I have never encountered one, even though I've seen and caught lots of shiny pokemon. Don't worry if you don't see any shiny pokemon or legendary dogs in the first few levels, because their appearance rate is extremely low. Anyways, this is one of the last extremely easy levels, so enjoy it while it lasts.

Catchable Pokemon: Pidgey, Rattata, Weedle (Red Version), Caterpie (Blue Version)
Level of Difficulty: Easy

Route 1 Walkthrough

This level is also very easy, just like Oak's Lab. You don't need to do much other than place your pokemon on the map and let it attack. To be most effective, place your pokemon on the right side in the bend of the path, so it can get the maximum number of hits in. If you caught a Rattata in the last level you can use it here too, it will only make the level easier for you. Keep in mind that each defeated yields experience, but that experience is distributed among every pokemon that attacked it. This means that if you have two pokemon that attacked a defeated pokemon, they get half the experience. If you can, only use pokemon needed for later levels when playing easy levels. By doing this, you'll have an easier time with the harder levels since the pokemon you'll need will be strong. Try to plan ahead so you'll get the most out of your training. Anyways, this level is very easy. You'll beat it without much trouble at all. By now, your pokemon should have learned its first elemental attack. Since this is attack is the same type as the pokemon who uses it, it gets a 1.5x bonus for damage. This can be very helpful for the later levels, as well as helpful now. The pokemon in this level aren't resistant to any attacks except for Pidgey. Bulbasaur's attack, Vine Whip, is not very effective against Pidgey since Flying pokemon are resistant to Grass attacks. Don't worry about this too much though, since it will still likely do enough damage to defeat the Pidgeys. Hopefully you are learning about how this game works so you can use this knowledge for later. Even the most basic concepts of Pokemon Tower Defense- weaknesses, resistances, same type attack bonuses, are all extremely important later in the game. Try to remember everything you've learned in these past two walkthroughs, because this knowledge is vital.

Catchable Pokemon: Rattata, Pidgey
Level Difficulty: Very Easy

Oak's Lab Walkthrough

Oak's Lab is pretty easy as long as you know how to play, so I'll use this post to help you understand the controls. Before the level starts, when Professor Oak tells you to select your pokemon, simply pick the one you want to use (your starter pokemon) and place it in one of the six squares at the top. Once the level starts, click on your pokemon and drag him into one of the yellow open squares. It will automatically attack. If its box at the bottom of the screen starts flashing, click on the box and a menu of options should pop up. Here you should click 'Level Up' to level up your pokemon and make it stronger. Did it learn a new attack? If so, you can change its attacks by clicking on its box again and then clicking on the attack that you want it to use. There are also targeting options in this menu, which determines which pokemon your pokemon will attack if there are multiple targets in range. You can leave this alone for now, but keep it in mind because you may need to use it later. Do you notice how the pokemon have green bars when they first walk onto the screen? This means they can be caught. However, in order to catch them, you must lower their health until it is red. When the pokemon's health is red, click on the pokeball in the right-hand corner and drag it over to the pokemon you want to catch. If it's health is red, and it hasn't been killed, you can catch the pokemon and use it to battle for you. In the first couple levels, you do not need a full team of six pokemon to win, but later in the game this is crucial. Assuming you read this guide, you should now how to place a pokemon onto the screen. Just do this, let it attack, and win. Don't forget to level up your pokemon. This level is extremely short and easy, and you should have no trouble with it.

Catchable Pokemon: Rattata
Level Difficulty: Very Easy

Pokemon Tower Defense Starter Pokemon

I would first like to discuss which starter pokemon you should choose, as well as which version you should pick, so any new players will know what they're getting and not just making random choices. Charmander is a more offense heavy pokemon, with powerful moves, but it also has pretty low defense, and Charizard will have a lot of trouble against rock pokemon due to his 4x weakness to them. You'll find that Charmander/ its evolutions are strong in Viridian Forest 1, Viridian Forest 2, Celadon Gym, and Saffron City. However, you might have a bit of trouble with Pewter Gym, Mt. Moon 1, Mt. Moon 2, Cerulean Gym 1, Cerulean Gym 2, Vermillion Gym, Rock Tunnel, and Route 12. Remember this when you get to these levels so you'll know that you'll probably need another strong pokemon. The next starter pokemon I'll discuss is Squirtle. Squirtle and its evolutions all have decent offense and defense, but not as good offense as Charmander's evolutions. Squirtle is strong against both Rock and Ground which is definitely a plus, since there are a lot of levels with Rock and Ground pokemon. Squirtle and its evolutions will be strong in Pewter Gym, Mt. Moon 1, Mt. Moon 2, Vermillion Gym, Diglett's Cave, Rock Tunnel, and Saffron Dojo. However, you'll find that it'll have some trouble with Viridian Forest 1, Viridian Forest 2, Cerulean Gym 1, Cerulean Gym 2, Celadon Gym, Route 12, and Saffron City. The last pokemon you can pick, Bulbasaur, has a variety of effect moves, such as Poison Powder and Sleep Powder. It's offense is weaker than the other two, but its defense is also higher, and it has a lot of  moves it can heal itself with, like Mega Drain. It is Grass type, which is good because there are quite a few Water and Rock type levels in the game. It will do well in the following levels: Pewter Gym, Mt. Moon 1, Mt. Moon 2, Cerulean Gym 1, Cerulean Gym 2, Vermillion Gym, Diglett's Cave, Rock Tunnel, and Route 12. However, it is weak in the following levels: Viridian Forest 1, Viridian Forest 2, Celadon Gym,  and Saffron City.

Really, it's up to you which starter pokemon you choose. You can beat the game no matter which starter pokemon you choose. In fact, you might not even use your starter pokemon. The first time I played, I ended up ditching mine halfway through the game. It all depends on what you want to do, as well as what works best for you. If you want to play through the whole game with your starter pokemon, then go for it, you can do it.

Now that you have a starter pokemon, which version should you choose? This is another personal preference, and there is a bit of a difference between the red and blue versions in Pokemon Tower Defense. I'll try to list the main differences in both games so you can make a good, informed decision on which version you want to play.

In the Red Version, Ekans, Oddish, and Growlithe are available to catch in the wild. However, Sandshrew, Vulpix, and Bellsprout are available to be caught in the wild. In Red Version, you are also more likely to see Weedle and its evolutions in the wild, but you can also catch Caterpie and its evolutions as well. You also have a higher chance of seeing/ catchng the male Nidoran (The one that evolves into Nidoking).

In the Blue Version, Sandshrew, Vulpix, and Bellsprout are available to catch in the wild. However, Ekans, Oddish and Growlithe can't be caught. In the Blue Version, you are also more likely to see Caterpie and its evolutions in the wild., but you can also catch Weedle and its evolutions as well. You also have a higher chance of seeing/ catching female Nidoran. (The one that evolves into Nidoqueen)

So what does this mean? Most likely nothing, but it did turn out to mean a lot for me. My team for the hardest level of the game, (in my opinion) Saffron Gym, had two of the Pokemon that could be found in Red but not Blue. I had a Shiny Nidoking and a Arcanine, and while another Pokemon could've easily been substituted for the Nidoking, the Arcanine played a vital role for me. So what version should you choose? This is up to you, but if you aren't sure or just don't care, I would go with Red.